So this idea of mashing up Buffy the Vampire Slayer and Clark Ashton Smith in RPG form came about because of the amazing podcast: The Double Shadow. Now Smith wrote stories set in several milieux, and the Double Shadow is taking them on in order. It’s first stop is Averoigne a fictional province in France. The stories take place throughout the late Medieval and early Modern periods.
The podcasters themselves in the first story they addressed brought up that one character: the Abbot of a monastery, Perigon, that figures in several stories reminded them of Giles. Well the place my brain went to is: What if he was an actual Watcher of the Watcher’s council? Well much of the rest does follow. The Averoigne stories make clear that the Forests of Averoigne are highly saturated with terrible and dangerous monsters of various sorts as well as baleful sorcery. In fact one story even has vampires that are simultaneously very powerful and very stupid! Sounds like a Hellmouth to me, yeah? Or in this case a Bouche de l’enfer. (apologies if the French isn’t the best).
So at the high concept level this would be an RPG campaign that treats as its canon sources both The Buffy the Vampire Slayer TV show (not the comics if for no reason that I’ve never read them and am not that into the idea) and the Averoigne stories of Clark Ashton Smith.
In actual practice however events of the campaign would, of course trump canonicity. If the group kills an established monster before the CAS story, them’s the breaks.
System wise I’m taking the obvious route and using the rules of the Buffy the Vampire Slayer RPG by Eden Studios. With possible minor house rules to account for the particular locale.
As this series of posts continues I expect to write about not necessarily in this order:
Picking a starting date for the campaign
Buffy/Averoigne as setting
Buffy as system.
Some pregenerated Player Characters for use in the game.
Likely monsters and life events that would be thrown in to generate “Episodes.”
Reconciling Averoigne’s Medievality, CAS’s Modernity, and our Post-Modernity. (This one sounds out there but in my head there’s real substance to the questions in terms of what play would be like.)